AV-QTSS: Class-Query Target Sound Spatialization in Multi-Source 360° Videos
Submitted to ICASSP 2027
Abstract
Spatial audio is central to immersive 360° media, yet existing audio-visual spatialization renders the scene as a whole, leaving no control over an individual source. We introduce Audio-Visual Query-conditioned Target Sound Spatialization (AV-QTSS): given a monaural multi-source mixture, a 360° video and a class query from the 13-class DCASE sound-event ontology, it generates the first-order Ambisonics (FOA) signal of the queried source alone. The omnidirectional mixture contains no explicit spatial cues, so direction has to be inferred from the video, where several objects may sound at once. We propose a query-conditioned dense binding localizer that predicts a spherical probability map over the whole scene, coupled to the renderer so both are optimized jointly. Experiments with one to four concurrent sources show improved localization and spatial accuracy relative to established methods and ablated variants, and the localizer transfers to real 360° recordings after adaptation.
Overview
Guidelines for Listening Demo Videos
- Please use your headphones 🎧 for the best audio experience.
- Please drag the view to explore the 360-degree video and hear the spatial audio change with your viewing direction. 🎥
- Please click different Query buttons to extract and spatialize targets from the same scene.
STAIRS26 Examples
NOTE: The video and mono mixture remain fixed while the class query selects the rendered target; source-wise ground truth is unavailable.
More demos coming soon...
AV-QTSS-Syn Examples
NOTE: Each scene keeps the video and mono mixture fixed while the class query selects the rendered target.
More demos coming soon...